Metroid Dread Where to Go After Space Jump: Next Steps Explained

Acquiring the Space Jump in Metroid Dread marks a massive turning point in Samus Aran's journey across planet ZDR. This critical mobility upgrade allows players to leap continuously through the air, drastically expanding traversal capabilities. However, once you pick up this ability in Ferenia, the path forward is not immediately obvious to every player.
Leaving Ferenia and Navigating Back to Ghavoran
After collecting the Space Jump upgrade from the statue room in Ferenia, your primary objective is to exit the immediate area. Make your way back through the nearby chambers using your new continuous jumping ability to clear vertical shafts effortlessly. You will want to take the transport shuttle back toward Ghavoran, which serves as the central hub connecting to your next destination.
In Ghavoran, you can use the Space Jump to cross deep gaps and reach previously inaccessible ledges. Look for water-filled rooms that previously restricted your mobility during early exploration. Utilizing your new skill here reveals pathways leading directly toward the green teleportal or the shuttle down to Burenia.
Diving Into the Depths of Burenia
Once you arrive in Burenia, the primary task is to descend into the lower flooded sectors of the map. Unlike earlier visits where water slowed Samus down, the Space Jump maintains your jumping momentum across submerged chasms. Keep an eye out for horizontal light structures and wide gaps that were once impossible to cross without continuous leaps.
Navigate down through the cavernous aquatic chambers while eliminating local wildlife to keep your energy reserves full. You will eventually encounter a massive central chamber with structural blocks blocking lower paths. Destroying background environmental tumors and pulling grapple blocks will crush these obstacles, clearing a route to the lower sanctum.
Securing the Gravity Suit Upgrade
Navigating to the very bottom of Burenia brings you directly to the door protecting the Gravity Suit. Entering this room allows Samus to claim one of the most vital defensive and movement suits in the game. The Gravity Suit completely removes underwater movement penalties and grants immunity to hazardous extreme environments like lava.
With both the Space Jump and Gravity Suit unlocked, planet ZDR opens up tremendously for player exploration. You can now easily backtrack to collect missed missile expansions and power bomb tanks across previous regions. Following this structured path ensures you remain on track for the late-game boss encounters and final story beats.